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AI Insights · Timothy · January 2022

Top Down Games Performance on iOS in Oceania for Q4 2021

Discover the performance trends of the top 5 top-down games on iOS in Oceania for Q4 2021, including weekly downloads, revenue, and active user metrics.

Top Down Games Performance on iOS in Oceania for Q4 2021

In Q4 2021, the top-down games category on iOS in Oceania saw notable performances from Clash Royale, Candy Crush Soda Saga, Bingo Blitz™ - BINGO Games, Mobile Legends: Bang Bang, and 8 Ball Pool™. Below, we delve into the weekly trends for downloads, revenue, and active users for each game.

Clash Royale from Supercell experienced a significant increase in weekly revenue, peaking at approximately $329K in the week of December 20. Weekly downloads also saw a notable rise, reaching around 18.5K in the first week of November. The game maintained a strong user base, with weekly active users increasing from 188K at the end of September to around 295K in late November.

Candy Crush Soda Saga from King had a consistent performance in weekly revenue, hovering around $100K throughout the quarter, with a slight peak at $114K in the last week of September. Weekly downloads were relatively stable, with a slight increase to 2.4K in the last week of December. The game’s weekly active users remained steady, ranging from 27K to 32K.

Bingo Blitz™ - BINGO Games by Playtika Santa Monica, LLC saw a steady stream of revenue, peaking at around $108K in the first week of November. Weekly downloads fluctuated slightly, with a peak of 776 in the last week of December. The weekly active users metric showed minor variations, staying between 5.7K and 6.5K throughout the quarter.

Mobile Legends: Bang Bang from Shanghai Moonton Technology Co., Ltd. had a varied performance in weekly revenue, with a peak of $137K in the second week of November. Weekly downloads remained modest, peaking at 1.6K in early October. The game’s weekly active users showed a steady trend, ranging from 21K to 24K.

8 Ball Pool™ by Miniclip.com saw its highest weekly revenue in the last week of December, reaching approximately $70K. Weekly downloads also peaked in the same week at around 19.7K. The game maintained a strong user base, with weekly active users increasing from 312K at the end of September to around 388K by the end of December.

These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022